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cube <> box, removed "a" referencing a plural
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Simon F
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I am trying to write a ray tracer to render boxes that are arbitrarily rotated, i.e. not necessarily axis aligned. While I am reasonably comfortable ray tracing an axis-aligned bounding boxes (AABB), I don't know how to handle non-axis aligned objects. The geometry becomes quite difficult. I've looked through a textbook (Ray Tracing from the Ground Up) but couldn't find an answer.

How should I do it? Detailed suggestions would be greatly appreciated.

I am trying to write a ray tracer to render boxes that are arbitrarily rotated, i.e. not necessarily axis aligned. While I am reasonably comfortable ray tracing an axis-aligned bounding boxes (AABB), I don't know how to handle non-axis aligned objects. The geometry becomes quite difficult. I've looked through a textbook (Ray Tracing from the Ground Up) but couldn't find an answer.

How should I do it? Detailed suggestions would be greatly appreciated.

I am trying to write a ray tracer to render boxes that are arbitrarily rotated, i.e. not necessarily axis aligned. While I am reasonably comfortable ray tracing axis-aligned bounding boxes (AABB), I don't know how to handle non-axis aligned objects. The geometry becomes quite difficult. I've looked through a textbook (Ray Tracing from the Ground Up) but couldn't find an answer.

How should I do it? Detailed suggestions would be greatly appreciated.

I am trying to write a ray tracer to render boxes (cubes) that are arbitrarily rotated, i.e. not necessarily axis aligned. While I am reasonably comfortable ray tracing an axis-aligned cubebounding boxes (AABB), I don't know how to handle non-axis aligned objects. The geometry becomes quite difficult. I've looked through a textbook (Ray Tracing from the Ground Up) but couldn't find an answer.

How should I do it? Detailed suggestions would be greatly appreciated.

I am trying to write a ray tracer to render boxes (cubes) that are arbitrarily rotated, i.e. not necessarily axis aligned. While I am reasonably comfortable ray tracing an axis-aligned cube (AABB), I don't know how to handle non-axis aligned objects. The geometry becomes quite difficult. I've looked through a textbook (Ray Tracing from the Ground Up) but couldn't find an answer.

How should I do it? Detailed suggestions would be greatly appreciated.

I am trying to write a ray tracer to render boxes that are arbitrarily rotated, i.e. not necessarily axis aligned. While I am reasonably comfortable ray tracing an axis-aligned bounding boxes (AABB), I don't know how to handle non-axis aligned objects. The geometry becomes quite difficult. I've looked through a textbook (Ray Tracing from the Ground Up) but couldn't find an answer.

How should I do it? Detailed suggestions would be greatly appreciated.

I'mI am trying to write a raytracerray tracer to render boxes (cubes) that are arbitrarily rotated, i.e. not necessarily axis aligned. While I'mI am reasonably comfortable ray-tracing tracing an axis-aligned cube (AABB), I don't know how to work withhandle non-axis aligned objects. The geometry becomes quite difficult. I've looked through a textbook (Ray Tracing from the Ground Up) but couldn't find an answer.

How should I do it? Detailed suggestions would be greatly appreciated.

I'm trying to write a raytracer to render boxes (cubes) that are arbitrarily rotated, i.e. not necessarily axis aligned. While I'm reasonably comfortable ray-tracing an axis-aligned cube, I don't know how to work with non-axis aligned objects. The geometry becomes quite difficult. I've looked through a textbook (Ray Tracing from the Ground Up) but couldn't find an answer.

How should I do it? Detailed suggestions would be greatly appreciated.

I am trying to write a ray tracer to render boxes (cubes) that are arbitrarily rotated, i.e. not necessarily axis aligned. While I am reasonably comfortable ray tracing an axis-aligned cube (AABB), I don't know how to handle non-axis aligned objects. The geometry becomes quite difficult. I've looked through a textbook (Ray Tracing from the Ground Up) but couldn't find an answer.

How should I do it? Detailed suggestions would be greatly appreciated.

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Newb
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