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Oct 27, 2018 at 19:37 comment added CiaranWelsh not the same size solved my problem.
Jun 23, 2017 at 8:06 comment added trichoplax is on Codidact now Since the original question was about getting the code to work correctly, you could post a separate question about efficiency.
Jun 23, 2017 at 5:21 comment added user3855005 If I may ask for furthur optimization and advice, Currently in order to generate those quadrilateral cells, I am using 8 vertices for each cell. This then means each time I change the colour of a cell, I send 3*4*8 bytes each time. I changed it to send a third of the data by creating the colour in the shader itself, and using an int to determine which colour to use. Is there a more efficient method than the one I just described?
Jun 23, 2017 at 5:18 comment added user3855005 Thank you! Updating it to have one color per vertex worked!
Jun 23, 2017 at 5:17 vote accept user3855005
Jun 23, 2017 at 1:37 history answered Nicol Bolas CC BY-SA 3.0