Timeline for Supporting multiple camera types in a deferred renderer without specializing the shaders or in the shaders
Current License: CC BY-SA 3.0
3 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Oct 19, 2017 at 8:17 | comment | added | Matthias | Explicitly thanks for the clarification "Some information is lost, though: the sign of $w$, which corresponds to whether a point was behind or in front of the camera." | |
| Oct 19, 2017 at 8:15 | vote | accept | Matthias | ||
| Oct 18, 2017 at 19:58 | history | answered | Nathan Reed | CC BY-SA 3.0 |