Timeline for What is a "light source" in global illumination?
Current License: CC BY-SA 4.0
8 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Dec 27, 2019 at 13:59 | comment | added | 0xbadf00d | @lightxbulb Please take note of my comment below httpdigest's answer. | |
| Dec 27, 2019 at 13:24 | vote | accept | 0xbadf00d | ||
| Dec 26, 2019 at 14:10 | history | became hot network question | |||
| Dec 26, 2019 at 10:36 | comment | added | lightxbulb | No, we usually do not, unless the brdf is perfectly absorbing. If you did this for light sources with a brdf that is not perfectly absorbing you will get a wrong solution of the rendering equation. Whether you decide to model all your light sources as perfectly absorbing or not in practice is a separate question that does not affect the theory. | |
| Dec 26, 2019 at 10:13 | answer | added | user8592 | timeline score: 4 | |
| Dec 26, 2019 at 7:35 | comment | added | 0xbadf00d | @lightxbulb But isn't it the case that we usually stop tracing after we hit a light source (when we start a random walk on the camera)? | |
| Dec 26, 2019 at 7:20 | comment | added | lightxbulb | It can have a brdf, there's no "no scattering is present" requirement. | |
| Dec 26, 2019 at 6:04 | history | asked | 0xbadf00d | CC BY-SA 4.0 |