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Dec 27, 2019 at 13:59 comment added 0xbadf00d @lightxbulb Please take note of my comment below httpdigest's answer.
Dec 27, 2019 at 13:24 vote accept 0xbadf00d
Dec 26, 2019 at 14:10 history became hot network question
Dec 26, 2019 at 10:36 comment added lightxbulb No, we usually do not, unless the brdf is perfectly absorbing. If you did this for light sources with a brdf that is not perfectly absorbing you will get a wrong solution of the rendering equation. Whether you decide to model all your light sources as perfectly absorbing or not in practice is a separate question that does not affect the theory.
Dec 26, 2019 at 10:13 answer added user8592 timeline score: 4
Dec 26, 2019 at 7:35 comment added 0xbadf00d @lightxbulb But isn't it the case that we usually stop tracing after we hit a light source (when we start a random walk on the camera)?
Dec 26, 2019 at 7:20 comment added lightxbulb It can have a brdf, there's no "no scattering is present" requirement.
Dec 26, 2019 at 6:04 history asked 0xbadf00d CC BY-SA 4.0