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Jun 11, 2015 at 6:55 review Close votes
Jun 23, 2015 at 3:03
May 15, 2015 at 13:27 answer added Marek Krzeminski timeline score: 0
May 9, 2015 at 11:43 answer added akaltar timeline score: 1
May 9, 2015 at 10:38 comment added Major Squirrel @akaltar I'd like to generate a Map with a pattern of some unbrekable walls and some breakable walls placed fairly evenly. In fact, I would like to know if there is any algorithm which can achieve that. My current solution is working but "randomly" : after walls generation, I'll have to place the players and I can't place the players within four walls, I'll have to place them fairly so that the gameplay must be equal for all the players. And I really have no idea of how to do that. How did they do in "Neo Bomberman" for example ?
May 9, 2015 at 10:29 comment added akaltar It all depends.. What would you like to achieve? and what is the problem with the current solution?
May 9, 2015 at 10:15 review First posts
May 9, 2015 at 10:29
May 9, 2015 at 10:10 history asked Major Squirrel CC BY-SA 3.0