Timeline for Map Generation Algorithm [BOMBERMAN]
Current License: CC BY-SA 3.0
7 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jun 11, 2015 at 6:55 | review | Close votes | |||
| Jun 23, 2015 at 3:03 | |||||
| May 15, 2015 at 13:27 | answer | added | Marek Krzeminski | timeline score: 0 | |
| May 9, 2015 at 11:43 | answer | added | akaltar | timeline score: 1 | |
| May 9, 2015 at 10:38 | comment | added | Major Squirrel | @akaltar I'd like to generate a Map with a pattern of some unbrekable walls and some breakable walls placed fairly evenly. In fact, I would like to know if there is any algorithm which can achieve that. My current solution is working but "randomly" : after walls generation, I'll have to place the players and I can't place the players within four walls, I'll have to place them fairly so that the gameplay must be equal for all the players. And I really have no idea of how to do that. How did they do in "Neo Bomberman" for example ? | |
| May 9, 2015 at 10:29 | comment | added | akaltar | It all depends.. What would you like to achieve? and what is the problem with the current solution? | |
| May 9, 2015 at 10:15 | review | First posts | |||
| May 9, 2015 at 10:29 | |||||
| May 9, 2015 at 10:10 | history | asked | Major Squirrel | CC BY-SA 3.0 |