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Timeline for Skeletal animation in OpenGL

Current License: CC BY-SA 3.0

9 events
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Aug 13, 2015 at 21:35 answer added walkingBird timeline score: 2
May 26, 2015 at 14:26 comment added rudy Are you transposing the inverse bind matrix (root->offsetMatrix) somewhere? Collada has them in row major and your multiplication order suggests column major.
May 14, 2015 at 11:20 history edited McLovin CC BY-SA 3.0
deleted 24 characters in body
May 14, 2015 at 4:18 history tweeted twitter.com/#!/StackGameDev/status/598703846517530624
May 13, 2015 at 9:48 comment added McLovin What's the bind matrix? I'm using the offsetMatrix that is also called the inverse bind pose matrix. Is that it?
May 13, 2015 at 9:44 comment added Panda Pajama It seems like you're ignoring your bind matrix? This is a great tutorial that was fundamental in getting my own COLLADA based renderer to work
May 13, 2015 at 9:33 history edited McLovin CC BY-SA 3.0
added 24 characters in body
May 13, 2015 at 9:22 review First posts
May 13, 2015 at 9:26
May 13, 2015 at 9:22 history asked McLovin CC BY-SA 3.0