Timeline for Moving from DirectX 10 to DirectX 11
Current License: CC BY-SA 2.5
12 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Mar 30, 2011 at 12:51 | history | edited | Ricket | CC BY-SA 2.5 | added 1 characters in body |
| S Mar 30, 2011 at 12:51 | history | suggested | Nate | CC BY-SA 2.5 | fixed caps for directx and spacing of the number to be consistant. Fixed 3D |
| Mar 30, 2011 at 4:39 | review | Suggested edits | |||
| S Mar 30, 2011 at 12:51 | |||||
| Mar 29, 2011 at 12:36 | comment | added | JohnB | DX10 is quite different from DX9 but DX11 is fairly similar to DX10, I just wanted to know what the differences were. Strangely though, DX11 will work with DX9 hardware but DX10 won't ;) | |
| Mar 29, 2011 at 11:12 | comment | added | jokoon | I heard that DX10 was really different and not backward compatible with DX9, while DX11 was backward compatible with DX9. | |
| Mar 29, 2011 at 0:00 | history | tweeted | twitter.com/#!/StackGameDev/status/52520384813203456 | ||
| Mar 28, 2011 at 19:43 | vote | accept | JohnB | ||
| Mar 28, 2011 at 18:05 | comment | added | PrettyPrincessKitty FS | Related gamedev.stackexchange.com/questions/2362/… | |
| Mar 28, 2011 at 17:56 | answer | added | user1430 | timeline score: 15 | |
| Mar 28, 2011 at 17:41 | answer | added | dotminic | timeline score: 1 | |
| Mar 28, 2011 at 17:36 | answer | added | Notabene | timeline score: 1 | |
| Mar 28, 2011 at 17:30 | history | asked | JohnB | CC BY-SA 2.5 |