Timeline for Problem passing variables in fragment shader
Current License: CC BY-SA 3.0
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| Jun 16, 2020 at 10:15 | history | edited | CommunityBot | Commonmark migration | |
| Aug 17, 2015 at 2:31 | comment | added | Andon M. Coleman | @mgoetschius: Ah, gotcha. The thing is, that's a const-index-expression It's not dynamic at all, the compiler could easily unroll this because the number of iterations is known at compile-time. | |
| Aug 17, 2015 at 2:11 | comment | added | mgoetschius | Thanks for the reply Andon. The struct my code above is from my fragment shader. On the C++ side, I do have the padding you mention. Also, I've tried adding in the padding in the fragment shader too. I don't think this is an alignment problem because it works when accessing the array with constants. I think the problem is with dynamically indexing the array positions. | |
| Aug 16, 2015 at 19:39 | history | answered | Andon M. Coleman | CC BY-SA 3.0 |