Timeline for Send Rate is zero but server movement is still happening
Current License: CC BY-SA 4.0
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| Jan 6, 2023 at 13:03 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Nov 29, 2022 at 16:48 | history | edited | DMGregory♦ | CC BY-SA 4.0 | Cleanup, don't repeat tags in title |
| Nov 29, 2022 at 16:35 | answer | added | DMGregory♦ | timeline score: 1 | |
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| Jan 24, 2017 at 9:13 | answer | added | Abdulrahman Essa | timeline score: 0 | |
| Aug 24, 2015 at 12:44 | comment | added | CH99 | Nah i don't think so. When the value is at 1 the movement on the server is very choppy, but at 0 its very smooth, i thought it shouldn't be moving at 0, something else must be taking over. This happens from character movement, doesn't seem to affect objects. | |
| Aug 24, 2015 at 11:52 | comment | added | Panda Pajama | Maybe 0 is not a valid value and is clipped to 1? | |
| Aug 24, 2015 at 9:33 | history | asked | CH99 | CC BY-SA 3.0 |