Skip to main content
Question Protected by Philipp
Tweeted twitter.com/#!/StackGameDev/status/386689736271986688
Post Made Community Wiki by Jonas Byström
Thus far, [economy] is only used for in-game economy. Well, let's strengthen that by adding the only other in-game economy question we have. Oh, and just some tiny touch-ups to your question's grammar, hope you don't mind. ♪
Source Link

With your typical MMORPG, players can usually farm the world for raw materials essentially forever. MonstersMonsters/mineral veins/etc are usually on some sort of respawn timer so, so other than time, there really isn't a good way to limit the amount of new currency entering the system.

So thatThat really only leaves money sinks to try to take money out of the system. WhatWhat are some strategies to prevent inflation of the in-game currency?

With your typical MMORPG, players can usually farm the world for raw materials essentially forever. Monsters/mineral veins/etc are usually on some respawn timer so, other than time, there really isn't a good way to limit the amount of new currency entering the system.

So that really only leaves money sinks to try to take money out of the system. What are some strategies to prevent inflation of the in-game currency?

With your typical MMORPG, players can usually farm the world for raw materials essentially forever. Monsters/mineral veins/etc are usually on some sort of respawn timer, so other than time there really isn't a good way to limit the amount of new currency entering the system.

That really only leaves money sinks to try to take money out of the system. What are some strategies to prevent inflation of the in-game currency?

Source Link
Tetrad
  • 30.1k
  • 12
  • 96
  • 143

How do you prevent inflation in a virtual economy?

With your typical MMORPG, players can usually farm the world for raw materials essentially forever. Monsters/mineral veins/etc are usually on some respawn timer so, other than time, there really isn't a good way to limit the amount of new currency entering the system.

So that really only leaves money sinks to try to take money out of the system. What are some strategies to prevent inflation of the in-game currency?