Timeline for Procedural Turn Based Puzzle Generation?
Current License: CC BY-SA 3.0
5 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Sep 28, 2015 at 14:47 | answer | added | Anko | timeline score: 1 | |
| Sep 28, 2015 at 12:09 | answer | added | jgallant | timeline score: 1 | |
| Sep 28, 2015 at 8:56 | comment | added | dimitris93 | Perhaps start from a check mate position and then do a few moves, so that the player will require to do the same moves in "reverse" to check mate ? | |
| Sep 28, 2015 at 8:52 | comment | added | M0rgenstern | Just a short comment: The first part of your question sounds like there is only one player. The second part with chess sounds like there are two players. Which is the case? As I do think there is a big difference. For example for chess the result highly depends on the opponent's moves. | |
| Sep 28, 2015 at 6:47 | history | asked | AturSams | CC BY-SA 3.0 |