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Jun 16, 2020 at 10:15 history edited CommunityBot
Commonmark migration
Sep 29, 2015 at 2:20 history edited Aracthor CC BY-SA 3.0
Updated image.
Sep 28, 2015 at 23:03 comment added Alec Teal So the other answer here uses (sort of, not quite) a third dimension as charts. Also you also view the plane as a manifold, and I like your ideas. To extend it a bit further you really want a smooth manifold. You need to make sure your transitions are smooth. You could then apply a blur or noise to this and the answer would be perfect.
Sep 28, 2015 at 15:16 history edited Aracthor CC BY-SA 3.0
Added update from comments.
Sep 28, 2015 at 14:12 comment added netaholic I've updated my question. Tried to describe some ideas I have
Sep 28, 2015 at 13:41 comment added Aracthor @netaholic It would not be larger, but kind of. I added a paragraph on it.
Sep 28, 2015 at 13:41 history edited Aracthor CC BY-SA 3.0
Added precision on chunks size.
Sep 28, 2015 at 13:37 comment added netaholic Do you suggest to generate "center" of a chunk from a seed and its edges "smoothed" based on adjacent chunks? It makes sense, but it will increase the size of a chunk, since it should be the size of an area, that player can observe plus double the width of a transition area to adjacent chunks. And chunk area becomes even larger the more diverse the world is.
Sep 28, 2015 at 13:29 history answered Aracthor CC BY-SA 3.0