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S Apr 29, 2016 at 5:46 history notice added House Historical significance
S Apr 29, 2016 at 5:46 history locked House
Oct 26, 2015 at 13:08 answer added Rémi timeline score: 0
Oct 26, 2015 at 1:23 answer added BenGoldberg timeline score: 0
Oct 25, 2015 at 20:02 answer added TankorSmash timeline score: 0
Oct 24, 2015 at 10:58 comment added planetmaker @Adam Davis. Thanks. Done. I never thought that my comment (which I think is not exactly an answer - though maybe just not what the question giver seeks - might turn out that popular :)
Oct 24, 2015 at 10:57 answer added planetmaker timeline score: 7
Oct 23, 2015 at 15:55 comment added Adam Davis @planetmaker Your comment is more an answer than a comment, and is generating a lot of comments that shouldn't be here. Please consider adding an answer and removing the comment.
Oct 23, 2015 at 15:53 history notice added user1430 Needs detailed answers
Oct 23, 2015 at 15:52 comment added user1430 Please refrain from extended discussion in comments; they're for clarification or critique. If you'd like to talk about related issues, please join the Game Development Chat.
Oct 23, 2015 at 15:51 answer added user73767 timeline score: -1
Oct 23, 2015 at 12:10 answer added A.L timeline score: 1
Oct 23, 2015 at 11:58 comment added A.L How do you calculate the score?
Oct 23, 2015 at 11:43 answer added RyanfaeScotland timeline score: 2
Oct 23, 2015 at 9:22 comment added moooeeeep Maybe you should focus on your players enjoying the time spent playing, not the comparison of scores. Though I have to admit, some players prefer one over the other...
Oct 23, 2015 at 0:26 answer added Xavon_Wrentaile timeline score: -1
Oct 22, 2015 at 21:34 answer added steve in san francisco timeline score: -3
Oct 22, 2015 at 20:13 history tweeted twitter.com/StackGameDev/status/657288587487105024
Oct 22, 2015 at 18:25 comment added Cort Ammon Planetmaker is right. If your game is designed such that knowledge improves their score, then you must either accept that they will find knowledge elsewhere, or make it so that the knowledge is not available (such as through randomization). Otherwise, the challenge you face is as difficult as "how can I make it so that Bob can decrypt my file, given he knows the password, but someone who knows everything Bob does, including the password, cannot." In cryptography, they literally change the definition of "who someone is" to deal with this, because it is unsolvable.
Oct 22, 2015 at 16:05 comment added corsiKa I have to admit... someone creating a website devoted to your game is the opposite of a bad thing!
Oct 22, 2015 at 15:01 answer added Dan Bryant timeline score: 11
Oct 22, 2015 at 14:00 comment added the_lotus If people post the solutions on the web, that is free SEO.
Oct 22, 2015 at 13:45 comment added Ali1S232 @AlexandreVaillancourt they surly can be achieved... like adding additional moves in puzzles that limit number of moves (at some cost) or giving a hint if player is in the right path or not? or even giving sample/partial/complete solution to a level.
Oct 22, 2015 at 11:14 vote accept Pop Flamingo
Oct 22, 2015 at 11:13 comment added Pop Flamingo @AlexandreVaillancourt actually, puzzle probably wasn't the best term. I think about games like cut the rope.
Oct 22, 2015 at 11:12 answer added Ali1S232 timeline score: 48
Oct 22, 2015 at 11:11 comment added Vaillancourt Not sure what boosters can achieve in puzzles. About scores, well, some will always try and get the best anyways, whether they find the solution by themselves then replay the level, or find the solution on the web. You can try and find the score that is humanly possible to achieve and block/delete everyone that report a higher score than that.
Oct 22, 2015 at 10:59 review Close votes
Oct 27, 2015 at 3:02
Oct 22, 2015 at 10:44 history edited Anko CC BY-SA 3.0
More specific title. Proofread contents.
Oct 22, 2015 at 10:37 comment added Pop Flamingo @planetmaker What if players want to compare their scores ? What if the game uses in app purchases for "boosters" ?
Oct 22, 2015 at 10:26 comment added planetmaker That actually is a non-issue. You are searching for a technical solution to a social problem - an endeavour which is bound to fail. However what should matter is that your customers, your players are happy. And if someone chooses to seek for a solution guide in the web, that's what s/he needs for happyness that moment. Thus if one chooses to search for a solution, it's a willfull decision which makes him happy. Others may willfully choose to not search for it - and are happy about that, too. Disallowing this by scrambled levels won't necessarily make you customers more happy.
Oct 22, 2015 at 10:25 comment added ratchet freak Is it worth preventing cheating? When people replay the game they will remember the level (and solution) anyway.
Oct 22, 2015 at 9:47 history asked Pop Flamingo CC BY-SA 3.0