Timeline for How can I stop players from cheating on puzzle levels by finding solutions on the web?
Current License: CC BY-SA 3.0
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| Oct 25, 2015 at 11:04 | comment | added | Pharap | "but then the scores of course are also not directly comparable as one random set might turn out easier than another." Technical solution to this issue: run an algorithm to test various solutions and then have the score based on how many solutions there are and how short/simple the solution is. For example, for maze games a combination of Djkstra's algorithm (to find the shortest solution) and counting the number of branching paths would provide a measure of complexity. | |
| Oct 24, 2015 at 10:57 | history | answered | planetmaker | CC BY-SA 3.0 |