Timeline for Game Loop and Animation states/frames
Current License: CC BY-SA 3.0
7 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Oct 26, 2015 at 22:53 | comment | added | Majte | That's why I said possible duplicate and didn't vote to close it down :) It's a mesh of duplicates and having just put in any of these keywords into the search field would have given you, the OP, already excellent and well thought out answers. | |
| Oct 26, 2015 at 22:50 | comment | added | Paulo Bueno | hmmm.. the first two explains only part of these question (the time issue against the frame state). Also koonsolo focus on time sequence, fps, and interpolation... nice material tho. | |
| Oct 26, 2015 at 22:46 | vote | accept | Paulo Bueno | ||
| Oct 26, 2015 at 22:40 | answer | added | planetmaker | timeline score: 1 | |
| Oct 26, 2015 at 22:39 | comment | added | Majte | This is a possible duplicate. See here: gamedev.stackexchange.com/questions/100405/… and here: gamedev.stackexchange.com/questions/38535/…. Also the best intro imho for gameloops and constant frame rates is DeWitters seminal blog: koonsolo.com/news/dewitters-gameloop | |
| Oct 26, 2015 at 22:31 | review | First posts | |||
| Oct 26, 2015 at 22:35 | |||||
| Oct 26, 2015 at 22:28 | history | asked | Paulo Bueno | CC BY-SA 3.0 |