Timeline for Path following with Asteroids-like movement. Time to complete path
Current License: CC BY-SA 3.0
10 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Nov 1, 2015 at 22:36 | comment | added | Majte | Well done. I like this approach and I have a similar implementation, so I didn't want to post it here as it would be redoing what you already posted. Thanks! | |
| Nov 1, 2015 at 22:34 | comment | added | Merivo | Ok, I've checked it now and it seems to be in order. | |
| Nov 1, 2015 at 22:34 | history | edited | Merivo | CC BY-SA 3.0 | Fixed slight boo-boo in code logic |
| Nov 1, 2015 at 22:29 | history | edited | Merivo | CC BY-SA 3.0 | added 2 characters in body |
| Nov 1, 2015 at 22:19 | history | edited | Merivo | CC BY-SA 3.0 | Added example code |
| Nov 1, 2015 at 22:13 | history | edited | Merivo | CC BY-SA 3.0 | Added example code |
| Nov 1, 2015 at 21:29 | comment | added | Merivo | Well, in my case I'd written the physics behind all the game objects, so it was pretty easy for me to simulate them. I guess I can summarize it as pseudo-code. Give me about half an hour to write it and check it over. | |
| Nov 1, 2015 at 20:55 | comment | added | Majte | Would you like to post a snippet of your code here or something that makes it clear exactly how you did it? | |
| Nov 1, 2015 at 20:50 | review | Late answers | |||
| Nov 1, 2015 at 22:06 | |||||
| Nov 1, 2015 at 20:32 | history | answered | Merivo | CC BY-SA 3.0 |