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Nov 1, 2015 at 22:36 comment added Majte Well done. I like this approach and I have a similar implementation, so I didn't want to post it here as it would be redoing what you already posted. Thanks!
Nov 1, 2015 at 22:34 comment added Merivo Ok, I've checked it now and it seems to be in order.
Nov 1, 2015 at 22:34 history edited Merivo CC BY-SA 3.0
Fixed slight boo-boo in code logic
Nov 1, 2015 at 22:29 history edited Merivo CC BY-SA 3.0
added 2 characters in body
Nov 1, 2015 at 22:19 history edited Merivo CC BY-SA 3.0
Added example code
Nov 1, 2015 at 22:13 history edited Merivo CC BY-SA 3.0
Added example code
Nov 1, 2015 at 21:29 comment added Merivo Well, in my case I'd written the physics behind all the game objects, so it was pretty easy for me to simulate them. I guess I can summarize it as pseudo-code. Give me about half an hour to write it and check it over.
Nov 1, 2015 at 20:55 comment added Majte Would you like to post a snippet of your code here or something that makes it clear exactly how you did it?
Nov 1, 2015 at 20:50 review Late answers
Nov 1, 2015 at 22:06
Nov 1, 2015 at 20:32 history answered Merivo CC BY-SA 3.0