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Jul 1, 2015 at 4:37 comment added Dronz @coderanger Yes, though in a real world, someone who hordes tons of stuff starts to need to pay people to guard it from theft, one way or another.
Feb 1, 2013 at 16:29 history made wiki Post Made Community Wiki by Jonas Byström
Aug 5, 2010 at 16:18 comment added Wilduck @Brandon Is completely right here. The fractional reserve system allows there to be ~10x as much "money" in circulation as there is physical currency.
Aug 5, 2010 at 13:57 comment added Brandon Bertelsen Actually, that's not true. In the real world money, or real balances, are created by credit (usually through banks or related institutions).
Jul 22, 2010 at 6:58 comment added coderanger Ultima Online tried this model when it started, you forget the tendency of MMO players to horde stuff. Pretty soon the pool of resources hits 0 and new players get shafted. It can be adapted to deal with that, but the general model is just too far from how gamers think unfortunately.
Jul 22, 2010 at 6:07 history answered Toeofdoom CC BY-SA 2.5