Timeline for How do you prevent inflation in a virtual economy?
Current License: CC BY-SA 2.5
4 events
| when toggle format | what | by | license | comment | |
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| Feb 1, 2013 at 16:29 | history | made wiki | Post Made Community Wiki by Jonas Byström | ||
| May 11, 2011 at 0:18 | comment | added | Hendrik Brummermann | The primary idea is to hugely decrease the inflation issue by make it difficult for bots to flood the market. But this does work even on the non-abuse case: Earning back karma may cost money. Obviously karma should not be sold directly for story reasons. But a quest may require a player to buy something from an NPC, or may require potions or usable magic artefacts. | |
| Jan 5, 2011 at 13:12 | comment | added | o0'. | And how does that prevent inflation? Even if you cap the gold earned per day, the total gold increases anyway. | |
| Jul 22, 2010 at 7:21 | history | answered | Hendrik Brummermann | CC BY-SA 2.5 |