Timeline for How do you prevent inflation in a virtual economy?
Current License: CC BY-SA 2.5
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| when toggle format | what | by | license | comment | |
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| Feb 1, 2013 at 16:29 | history | made wiki | Post Made Community Wiki by Jonas Byström | ||
| Aug 27, 2010 at 2:17 | comment | added | ZorbaTHut | I disagree with that strongly. There are no points in World of Warcraft where a player can turn money directly into armor. More fancy materials leads to more expensive armor which leads to higher armor repair fees, but the amount of gold already in the economy is irrelevant to that scale. In other words, if everyone's wallet increased by a factor of ten, they'd be paying the same amount for armor repairs but ten times as much for auction house fees. | |
| Aug 25, 2010 at 20:58 | comment | added | davenpcj | Armor repair fees do scale, though indirectly. More player money leads to more expensive armor with higher armor repair fees. Effectively causing players with more money pay more for repairs. | |
| Jul 22, 2010 at 9:00 | history | answered | ZorbaTHut | CC BY-SA 2.5 |