Timeline for How to create realism similar to scenes rendered in Vray?
Current License: CC BY-SA 3.0
9 events
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| Mar 8, 2016 at 19:44 | comment | added | Bálint | @Kumaresan Sandran If it's just a small level, then spending a lot of money on it would be insane. But yes, the fact, that you have a small scene makes some things easier, for example if you need dynamic shadow mapping, then ypu can get away with a smaller shadow map. | |
| Mar 4, 2016 at 3:02 | comment | added | Kumaresan Sandran | @Balint actually its just a prototype with only a small level. I would agree its pretty unrealistic to build a game with ray casting quality alone. You said a game should be a game and not real life. But isn't everyone trying to make games that are ultra realistic, almost real life? I mean I havent seen a game that looks 100% real but its close or there maybe some elements in the game world that does actually look real. I have always felt that hardware is the only stumbling block for everyone, a problem I believe will be solved eventually. | |
| Feb 28, 2016 at 11:40 | comment | added | Bálint | Btw, who gave you the task to (probably alone) make a game, wich competes with ray casting's quality? A game should be a game, not real life. | |
| Feb 28, 2016 at 6:45 | vote | accept | Kumaresan Sandran | ||
| Feb 23, 2016 at 15:47 | comment | added | DMGregory♦ | The Unity blog you link already provides the basic recipe: high quality assets with physically-based materials, a good lighting setup with an HDR cubemap, and light probes to approximate realtime global illumination. (If you're not using dynamic objects/lights in your scene, you may be able to bake the lighting statically instead) | |
| Feb 23, 2016 at 12:33 | comment | added | Philipp | Raycasting is a completely different rendering approach than the scanline-based engine of Unity. So you will never achieve the exact same results with these two techniques. However, Unity also has some nice tricks up its sleeve to make scenes look better. But describing them all would be far too broad for the format of this website. | |
| Feb 23, 2016 at 11:46 | answer | added | Bálint | timeline score: 3 | |
| Feb 23, 2016 at 11:01 | review | Close votes | |||
| Mar 10, 2016 at 3:02 | |||||
| Feb 23, 2016 at 10:37 | history | asked | Kumaresan Sandran | CC BY-SA 3.0 |