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Commonmark migration
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###EDIT

EDIT

###EDIT

EDIT

added 229 characters in body
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void translateObj(float x, float y, float z) { posX = x; posY = y; modelMatrix.Translate(posX, posY, 0.0); }   void setObjMatrices() { glUseProgram(program->programID); program->setModelMatrix(modelMatrix); program->setProjectionMatrix(projectionMatrix); program->setViewMatrix(viewMatrix); } 
void translateObj(float x, float y, float z) { posX = x; posY = y; modelMatrix.Translate(posX, posY, 0.0); } 
void translateObj(float x, float y, float z) { posX = x; posY = y; modelMatrix.Translate(posX, posY, 0.0); }   void setObjMatrices() { glUseProgram(program->programID); program->setModelMatrix(modelMatrix); program->setProjectionMatrix(projectionMatrix); program->setViewMatrix(viewMatrix); } 
added 201 characters in body
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###EDIT

Translate method from Entity base class

void translateObj(float x, float y, float z) { posX = x; posY = y; modelMatrix.Translate(posX, posY, 0.0); } 

###EDIT

Translate method from Entity base class

void translateObj(float x, float y, float z) { posX = x; posY = y; modelMatrix.Translate(posX, posY, 0.0); } 
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