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Nov 3, 2010 at 14:23 comment added C. Ross I like this answer, but I think it neglects the complexity caused by the many users trying to access the same game state at the same time, especially in crowded areas. The multithreaded state management for that is frightening.
Sep 4, 2010 at 3:56 comment added ojrac Don't forget how incredibly expensive it would be to even gather enough users; an MMO without tens or hundreds of players in your level range isn't exactly multiplayer, so you have to get a lot of people before everyone decides your game is a ghost town.
Jul 14, 2010 at 20:50 vote accept Dr. Snoopy
Jul 14, 2010 at 20:17 comment added cflewis In regards to security, I spoke to an MMO developer who said "we assume all players are cheaters, so we do everything server side." This severely constrained them in CPU time, because they couldn't off-load virtually anything to client side. This is why MMO AI is so dreadful.
Jul 14, 2010 at 19:52 history answered ravuya CC BY-SA 2.5