Timeline for How do I prevent loop that moves character to run twice? (Javascript)
Current License: CC BY-SA 3.0
7 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jul 4, 2011 at 15:28 | answer | added | user712092 | timeline score: 0 | |
| May 6, 2011 at 14:59 | comment | added | aaaaaaaaaaaa | Quit using the (function)() pattern, it can be handy for library stuff, but you don't need it, and you probably don't have the understanding to gain any advantage by using it. | |
| May 6, 2011 at 9:56 | answer | added | Oskar Duveborn | timeline score: 6 | |
| May 6, 2011 at 6:11 | history | tweeted | twitter.com/#!/StackGameDev/status/66384569833758720 | ||
| May 6, 2011 at 4:51 | answer | added | coderanger | timeline score: 1 | |
| May 6, 2011 at 3:58 | comment | added | AttackingHobo | Honestly, I don't want to help you with this, as your problem is simple, but going down the wrong path for making anything more complex than pong. What you really need is a main loop that calls Update() and takes care of all the updating of the program in that one file, and a Draw() which draws everything to the canvas. | |
| May 6, 2011 at 3:12 | history | asked | Lisandro | CC BY-SA 3.0 |