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Kromster
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I'm trying to simulate a ball coming at the screen with a projectile motion arc in 2d space. Is there a set of equations to deal with this. I would imagine the equation would need to take in the initial vertical and horizontal angles of the projectile as well as it's initial velocity and the desired start and end scale of the projectile.

Any ideas?

I'm trying to simulate a ball coming at the screen with a projectile motion arc in 2d space. Is there a set of equations to deal with this. I would imagine the equation would need to take in the initial vertical and horizontal angles of the projectile as well as it's initial velocity and the desired start and end scale of the projectile.

Any ideas?

I'm trying to simulate a ball coming at the screen with a projectile motion arc in 2d space. Is there a set of equations to deal with this. I would imagine the equation would need to take in the initial vertical and horizontal angles of the projectile as well as it's initial velocity and the desired start and end scale of the projectile.

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Psudo 3D(2.5D?) Projectile motion

I'm trying to simulate a ball coming at the screen with a projectile motion arc in 2d space. Is there a set of equations to deal with this. I would imagine the equation would need to take in the initial vertical and horizontal angles of the projectile as well as it's initial velocity and the desired start and end scale of the projectile.

Any ideas?