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Aug 9, 2016 at 1:00 answer added congusbongus timeline score: 2
Aug 8, 2016 at 21:22 answer added Ted Klein Bergman timeline score: 0
S Jul 14, 2016 at 18:15 history suggested SurvivalMachine CC BY-SA 3.0
Fixed spelling
Jul 14, 2016 at 17:25 review Suggested edits
S Jul 14, 2016 at 18:15
Jul 14, 2016 at 10:30 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
Jun 11, 2016 at 4:06 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
May 12, 2016 at 2:41 answer added Otavio timeline score: 0
May 12, 2016 at 2:18 comment added Otavio Thanks, you helped me to figure out a solution. It was realy necessary to check the key state in this case
May 10, 2016 at 19:14 answer added DWoonD timeline score: 0
May 10, 2016 at 18:12 comment added Peethor I'm not familiar with pygame, but this can usually be tackled by not checking if the button was just pressed down or released, but just checking the key's state. That way, you won't miss crazy situations like the keyboard being disconnected.
May 10, 2016 at 16:42 review First posts
May 10, 2016 at 17:12
May 10, 2016 at 16:41 history asked Otavio CC BY-SA 3.0