Timeline for OpenGL ES 2.0: Calculated Cube Vertex Normals Verification
Current License: CC BY-SA 3.0
4 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| May 23, 2017 at 12:37 | history | edited | CommunityBot | replaced http://stackoverflow.com/ with https://stackoverflow.com/ | |
| May 14, 2011 at 9:18 | comment | added | Bunkai.Satori | If anyone has idea, that would really help. | |
| May 14, 2011 at 7:28 | comment | added | Bunkai.Satori | Unfortunatelly, GL ES has only vertex and fragment shaders. I do not use a full OpenGL 3. Therefore, dipping into OpenGL 3+ would probably be more consuming than finding answer to my question. Maybe, if anybody can generate vertex normals for a cube, so we could compare the results. The normals should be the same. | |
| May 14, 2011 at 6:46 | history | answered | Bethor | CC BY-SA 3.0 |