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when toggle format what by license comment
May 23, 2017 at 12:37 history edited CommunityBot
replaced http://stackoverflow.com/ with https://stackoverflow.com/
May 14, 2011 at 9:18 comment added Bunkai.Satori If anyone has idea, that would really help.
May 14, 2011 at 7:28 comment added Bunkai.Satori Unfortunatelly, GL ES has only vertex and fragment shaders. I do not use a full OpenGL 3. Therefore, dipping into OpenGL 3+ would probably be more consuming than finding answer to my question. Maybe, if anybody can generate vertex normals for a cube, so we could compare the results. The normals should be the same.
May 14, 2011 at 6:46 history answered Bethor CC BY-SA 3.0