Timeline for Isometric rendering and picking?
Current License: CC BY-SA 3.0
7 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Mar 6, 2013 at 6:04 | comment | added | Seth Battin | Very late to the question and I don't even have a complete answer, but there was a very good Google Tech Talk on this precise subject. Their setup includes picking the non-transparent portion of arbitrary images (in javascript, no less). youtube.com/watch?v=_RRnyChxijA | |
| May 17, 2011 at 4:09 | vote | accept | mpnk121 | ||
| May 17, 2011 at 2:09 | answer | added | thedaian | timeline score: 21 | |
| May 16, 2011 at 23:11 | comment | added | mpnk121 | Tiles are 2:1 (more specifically, 64x32). The coordinate system doesn't matter since I'm writing the editor. (0,0 at the top or left seems sensible however.) | |
| May 16, 2011 at 17:25 | comment | added | thedaian | The exact method and formula used depends a bit on the shape of your tiles, and probably a bit on how you're drawing the map (is 0,0 on the top, bottom, or one of the sides of the map) More details about your problem would help. | |
| May 16, 2011 at 15:12 | history | tweeted | twitter.com/#!/StackGameDev/status/70144524420259841 | ||
| May 16, 2011 at 12:48 | history | asked | mpnk121 | CC BY-SA 3.0 |