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Timeline for Isometric rendering and picking?

Current License: CC BY-SA 3.0

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Mar 6, 2013 at 6:04 comment added Seth Battin Very late to the question and I don't even have a complete answer, but there was a very good Google Tech Talk on this precise subject. Their setup includes picking the non-transparent portion of arbitrary images (in javascript, no less). youtube.com/watch?v=_RRnyChxijA
May 17, 2011 at 4:09 vote accept mpnk121
May 17, 2011 at 2:09 answer added thedaian timeline score: 21
May 16, 2011 at 23:11 comment added mpnk121 Tiles are 2:1 (more specifically, 64x32). The coordinate system doesn't matter since I'm writing the editor. (0,0 at the top or left seems sensible however.)
May 16, 2011 at 17:25 comment added thedaian The exact method and formula used depends a bit on the shape of your tiles, and probably a bit on how you're drawing the map (is 0,0 on the top, bottom, or one of the sides of the map) More details about your problem would help.
May 16, 2011 at 15:12 history tweeted twitter.com/#!/StackGameDev/status/70144524420259841
May 16, 2011 at 12:48 history asked mpnk121 CC BY-SA 3.0