Timeline for How do I render my DirectX C++ engine to a C# Panel?
Current License: CC BY-SA 3.0
7 events
| when toggle format | what | by | license | comment | |
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| Apr 13, 2017 at 12:18 | history | edited | CommunityBot | replaced http://gamedev.stackexchange.com/ with https://gamedev.stackexchange.com/ | |
| Jul 7, 2016 at 17:27 | comment | added | user1430 | You don't even need a WndProc in this case, as the Form has already created one. You just need to be able to give the HWND to the D3D initialization stuff. | |
| Jul 7, 2016 at 16:47 | comment | added | Arjan Singh | So all I need to do with the HWND from C# is use it in my WndProc function? I know I will need to pass the HINSTANCE from C# to a few functions but will the HWND need to be used anywhere else? Sorry for these stupid questions, I only started learning directx a month ago. | |
| Jul 5, 2016 at 13:52 | comment | added | user1430 | No, on the C++ side you won't need to create your own window in this case. | |
| Jul 5, 2016 at 7:36 | comment | added | Arjan Singh | Will I still need to use the function CreateWindowEx() and will I still need to create WNDCLASSEX wc; ? Since I am rendering to a Panel? | |
| Jun 21, 2016 at 15:37 | vote | accept | Arjan Singh | ||
| Jun 21, 2016 at 15:31 | history | answered | user1430 | CC BY-SA 3.0 |