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Jul 1, 2015 at 4:32 comment added Dronz Every Facebook game I've seen has had a money system where the non-real-money-based currency becomes meaningless after playing for a while, because they hand out imaginary money all the time even though it quickly becomes something you have more than the game offers you useful things to buy with it.
Feb 1, 2013 at 16:29 history made wiki Post Made Community Wiki by Jonas Byström
May 28, 2011 at 15:00 comment added Kzqai This also suggestss that the in-game currency (e.g. gold) should be seperate from the drop currency (e.g. items, minerals, gems) so that the exchange between the two can be adjusted.
Sep 23, 2010 at 8:48 comment added o0'. yes, having the "paid" currency separated from the droppable one is vital
Jul 22, 2010 at 18:10 history answered lacker CC BY-SA 2.5