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when toggle format what by license comment
Aug 21, 2019 at 5:55 history edited DMGregory CC BY-SA 4.0
Minor touch-ups
Aug 21, 2019 at 5:15 history edited DMGregory CC BY-SA 4.0
Formatting, more explanation and links
Aug 19, 2019 at 18:13 history edited Pikalek CC BY-SA 4.0
added subscript notation where it was missing in the mathjax content & switched to juxtaposition for multiplication
Aug 19, 2019 at 3:08 history edited Pikalek CC BY-SA 4.0
fixed a few typos & converted to mathjax
Jun 30, 2016 at 9:46 comment added 0xen @DMGregory That's quite a useful little fact, thank you. I'll try and use them in practise, but I just wanted to get the theory down prior to doing anything.
Jun 29, 2016 at 21:36 comment added DMGregory Still not sure what you mean - there's a [0, 0, 0, 1] in the final row of all of these matrices. (Fun fact for 0xen: many game vector math libraries will store matrices as 3x4, omitting this last row since it's so predictable, and just "pretend" it's there for purposes of transformation calculations)
Jun 29, 2016 at 21:20 comment added wondra Turns out I just did not see them, (they were not present in summary matrix)
Jun 29, 2016 at 20:40 comment added DMGregory @wondra I'm not sure if I understand your comment. I describe homogeneous coordinates briefly when defining p_source - was there something you wanted to elaborate on here?
Jun 29, 2016 at 20:04 comment added wondra ...plus homogeneous coordinates for the last elements if I am not mistaken
Jun 29, 2016 at 14:47 comment added 0xen Thank you for the brilliant reply, it definitely has cleared some things up for me
Jun 29, 2016 at 13:18 history answered DMGregory CC BY-SA 3.0