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Jun 27, 2011 at 21:54 comment added Maik Semder -1 anything wrong with using your debugger? also a google research would give you a proper code example in seconds
May 28, 2011 at 17:40 answer added Justin timeline score: 4
May 28, 2011 at 9:58 comment added Justin Hi, I don't think the 2d answer will help. I'm trying to convert a coordinate like (400, 0) from the screen to something like (280, 0, 280) that lives in 3D space. I saw the XNA question, gamedev.stackexchange.com/questions/7060/… but as far as I could tell it never got answered. I have my screen coordinates in a (-1.0, 1.0) range. Like described in that question, unproject doesn't work for me with orthographic perspective. I'm using Three.js btw. WebGL.
May 27, 2011 at 13:29 comment added thedaian This question might help you, though the coordinate system was based on 2d screen to isometric: gamedev.stackexchange.com/questions/12362/…
May 27, 2011 at 7:28 comment added Ali1S232 I'm not sure about the title but if you are usin gXNA there was a question in the 2 past weeks that was asking hte same thing.
May 27, 2011 at 3:52 history asked Justin CC BY-SA 3.0