Timeline for Isometric screen to 3D world coordinates efficiently
Current License: CC BY-SA 3.0
6 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jun 27, 2011 at 21:54 | comment | added | Maik Semder | -1 anything wrong with using your debugger? also a google research would give you a proper code example in seconds | |
| May 28, 2011 at 17:40 | answer | added | Justin | timeline score: 4 | |
| May 28, 2011 at 9:58 | comment | added | Justin | Hi, I don't think the 2d answer will help. I'm trying to convert a coordinate like (400, 0) from the screen to something like (280, 0, 280) that lives in 3D space. I saw the XNA question, gamedev.stackexchange.com/questions/7060/… but as far as I could tell it never got answered. I have my screen coordinates in a (-1.0, 1.0) range. Like described in that question, unproject doesn't work for me with orthographic perspective. I'm using Three.js btw. WebGL. | |
| May 27, 2011 at 13:29 | comment | added | thedaian | This question might help you, though the coordinate system was based on 2d screen to isometric: gamedev.stackexchange.com/questions/12362/… | |
| May 27, 2011 at 7:28 | comment | added | Ali1S232 | I'm not sure about the title but if you are usin gXNA there was a question in the 2 past weeks that was asking hte same thing. | |
| May 27, 2011 at 3:52 | history | asked | Justin | CC BY-SA 3.0 |