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Aug 18, 2016 at 19:47 comment added Itolet Thanks, I see what you're saying, but my problem is with the accumulation of physics bodies being physically "heavy" so to speak, and thus hard to move around rather than the simulation being computationally slow (though I'm sure it could be). This does give me the idea to sub-divide each body into four parts, though... Hmmm...
Aug 18, 2016 at 16:28 history answered Alexander Meyers CC BY-SA 3.0