Timeline for How to avoid players getting lost in and/or bored by the meta game?
Current License: CC BY-SA 3.0
9 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Aug 25, 2016 at 11:56 | comment | added | Stack Exchange Broke The Law | The Witness is another example of the second (and I've heard it's similar to The Talos Principle although I haven't played that). There's no point playing it more than once because the second time you'll know all the solutions already, but you can take as long as you want to do everything on your first playthrough. | |
| Aug 25, 2016 at 1:37 | comment | added | Bradman175 | @DavidStarkey Maybe I will make random simulator 2017. | |
| Aug 24, 2016 at 9:41 | comment | added | Tobias Kienzler | @DavidStarkey And Dilbert DLC | |
| Aug 23, 2016 at 20:30 | comment | added | David Starkey | I imagine RandomSimulator2017 will be on Steam soon. Don't forget to purchase the XKCD pack! | |
| Aug 23, 2016 at 19:41 | history | edited | Sumurai8 | CC BY-SA 3.0 | added 219 characters in body |
| Aug 23, 2016 at 19:35 | comment | added | Sumurai8 | OP never mentioned playing the same game for multiple playthroughs as the design choice they want to make. They just want a player to play the game "for long". They gave several examples of games with a repeated match element, but personally I played The Talos Principle for 43 hours. That's a significant amount of time to spend on a single game. As for the first bullet point: That's kind of the point. A game is meaningless if for all choices, there is no way to determine which option you want to pick. You want to pick the "better" option, because you want to finish the game. | |
| Aug 23, 2016 at 19:14 | comment | added | Philipp | The first point is horrible advise, the second goes directly against the stated goal of creating a game with long-term motivation. | |
| Aug 23, 2016 at 18:50 | review | First posts | |||
| Aug 23, 2016 at 19:28 | |||||
| Aug 23, 2016 at 18:45 | history | answered | Sumurai8 | CC BY-SA 3.0 |