Skip to main content
6 events
when toggle format what by license comment
May 23, 2017 at 12:37 history edited CommunityBot
replaced http://stackoverflow.com/ with https://stackoverflow.com/
Apr 13, 2017 at 12:18 history edited CommunityBot
replaced http://gamedev.stackexchange.com/ with https://gamedev.stackexchange.com/
Sep 7, 2016 at 16:14 vote accept Sorade
Sep 5, 2016 at 22:22 comment added rcpinto Not that much if it is reactive (sense -> act). Just feed it the same info available to the human player and it will try to learn under the same restrictions. A dynamic environment would be more of a problem for planning agents, but still not that much.
Sep 5, 2016 at 22:18 comment added Sorade Hi, one thing I forgot to mention is that my planets are generated randomly as the game progresses (small chance when a planet is revealed to the player or when the player explores a revealed but unexplored planet). I guess that the fact that the game environment isn't static would have repercussions on the AI.
Sep 5, 2016 at 21:05 history answered rcpinto CC BY-SA 3.0