Timeline for Problem with Diffuse Lighting
Current License: CC BY-SA 3.0
6 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Sep 25, 2016 at 11:15 | comment | added | vtastek | I am struggling with learning matrix operations myself. But as I understand, world holds translation, rotate and scale. In a normal case, your translation would be zero, rotation also zero and scale will be 1, makes sense. There is code for that in there but world is empty indeed. Why not try world = cube1world; | |
| Sep 25, 2016 at 6:27 | comment | added | Arjan Singh | I tried this but I still get the same results. I asked this exact same question over at gamedev.net, I didn't seem to understand what they were trying to say could you explain some of their answers?: gamedev.net/topic/682496-problem-with-diffuse-lighting/… | |
| S Sep 25, 2016 at 0:06 | history | suggested | Gnemlock | CC BY-SA 3.0 | fixing format; moving explanation to above solution; removing ambiguous double-synonym |
| Sep 24, 2016 at 23:49 | review | Suggested edits | |||
| S Sep 25, 2016 at 0:06 | |||||
| Sep 24, 2016 at 23:47 | review | First posts | |||
| Sep 24, 2016 at 23:49 | |||||
| Sep 24, 2016 at 23:46 | history | answered | vtastek | CC BY-SA 3.0 |