Timeline for how to create an outlined polygon with vector3 coordinates?
Current License: CC BY-SA 3.0
10 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Oct 17, 2016 at 3:03 | history | tweeted | twitter.com/StackGameDev/status/787851491163897856 | ||
| Oct 16, 2016 at 18:30 | comment | added | Kromster | @TheFallen then you should add this to the question. Otherwise you get unhelpful answers | |
| Oct 16, 2016 at 9:09 | comment | added | Henjin | yes @Kromster exactly | |
| Oct 16, 2016 at 9:05 | comment | added | Kromster | Do you need outline to keep constant width irregardless of viewpoint and polygon shape (including concave) ? | |
| Oct 16, 2016 at 7:09 | comment | added | Ocelot | Don't loose hope, I think I figured it out. x) | |
| Oct 16, 2016 at 7:08 | comment | added | Henjin | oh, :(, I was testing that. @Ocelot | |
| Oct 16, 2016 at 7:04 | comment | added | Ocelot | Oh, god. Nevermind, I was wrong. | |
| Oct 16, 2016 at 6:53 | answer | added | Ocelot | timeline score: 3 | |
| Oct 16, 2016 at 6:20 | comment | added | Henjin | It is offset @Ocelot, could you explain a little more, sorry | |
| Oct 16, 2016 at 5:59 | history | asked | Henjin | CC BY-SA 3.0 |