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Apr 30, 2020 at 4:49 history edited Lasse CC BY-SA 4.0
Fix typos in code
Jan 5, 2017 at 15:26 comment added Lasse Please avoid extensive discussion in the comments. The chat is for that.
Jan 5, 2017 at 15:04 comment added eclmist @johnny, I don't think you understand what I'm saying. First of all, you ask this in gamedev.stackexchange. Not math.stackexchange, or something similar. Of course we would look at it in the context of game development. Secondly, your question makes zero sense if you are looking at it as nothing but points. Game context or not.
Jan 5, 2017 at 3:13 comment added johnny @Sam That's my point, no pun intended. I was looking at it as nothing but points. I think everyone else was looking at it in the context of a game where two objects turned and faced a given direction. I was not.
Jan 3, 2017 at 6:42 history edited Lasse CC BY-SA 3.0
added 48 characters in body
Jan 3, 2017 at 6:34 history edited Lasse CC BY-SA 3.0
Add details
Jan 3, 2017 at 6:28 history edited Lasse CC BY-SA 3.0
Add details
Jan 2, 2017 at 10:57 comment added eclmist @johnny If you consider them as only points, then how would your question even make sense? "Person B is facing the same direction as Person A". How can mere points face anywhere? There has to be a separate vector to say where the points' forward is.
Jan 2, 2017 at 6:47 history edited Lasse CC BY-SA 3.0
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Jan 2, 2017 at 6:38 history edited Lasse CC BY-SA 3.0
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Jan 2, 2017 at 6:12 comment added Lasse The angle is a value on the object you have defined in your program. And yes, it can be something that changes when the player hits the left button.
Jan 2, 2017 at 2:16 comment added johnny This is great. Thank you. What I don't understand is how "if you have the rotation angle of B:" How do I get that? I think I am considering this as stationary set of points, no one is turning. They're just two points on a graph. I don't turn them at all (in this example.) Are you saying, when, for example, someone hits the left button then I get an angle of rotation?
Jan 2, 2017 at 2:05 vote accept johnny
Jan 1, 2017 at 13:54 history edited Lasse CC BY-SA 3.0
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Jan 1, 2017 at 8:39 history edited Lasse CC BY-SA 3.0
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Jan 1, 2017 at 8:29 history edited Lasse CC BY-SA 3.0
added 77 characters in body
Jan 1, 2017 at 8:12 history edited Lasse CC BY-SA 3.0
added 51 characters in body
Jan 1, 2017 at 7:54 history edited Lasse CC BY-SA 3.0
added 51 characters in body
Jan 1, 2017 at 7:40 history edited Lasse CC BY-SA 3.0
edited body
Jan 1, 2017 at 7:33 history answered Lasse CC BY-SA 3.0