Timeline for Float inaccuracy. libgdx only? java only? also why?
Current License: CC BY-SA 3.0
8 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jul 24, 2019 at 10:23 | vote | accept | Big T Larrity | ||
| May 23, 2017 at 12:37 | history | edited | CommunityBot | replaced http://stackoverflow.com/ with https://stackoverflow.com/ | |
| Mar 7, 2017 at 15:05 | comment | added | Jax | @wondra Not trying to sound defensive, I was just pointing that I mentioned that out. And that is very interesting, I honestly didn't know that and I have been working with C# for over a year. ;-) | |
| Mar 7, 2017 at 14:29 | comment | added | wondra | No need to be so defensive, as matter of fact there is also SqlDecimal in C# in System.Data namespace which is a "numeric value between - 10^38 +1 and 10^38 - 1, with fixed precision and scale" thus precise. But is another of those exotic solutions. | |
| Mar 7, 2017 at 14:06 | comment | added | Jax | @wondra Which is why I included this in my answer "Well, at least the ones I have worked with, those being Java, and C#" :-) | |
| Mar 7, 2017 at 8:46 | comment | added | wondra | Technically speaking, does not happen in all languages, some "exotic" scripting languages work with fractional and string representations of real numbers rather than floating point ones (assuming the question was actually about real numbers). | |
| Mar 6, 2017 at 20:52 | vote | accept | Big T Larrity | ||
| Apr 3, 2017 at 4:33 | |||||
| Mar 6, 2017 at 20:19 | history | answered | Jax | CC BY-SA 3.0 |