Timeline for Proper way to load assets with a FSM transition between menus and actual game
Current License: CC BY-SA 3.0
4 events
| when toggle format | what | by | license | comment | |
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| Mar 30, 2017 at 7:41 | comment | added | user96649 | Particularly, in case where a single object is using assets, it make sense to store it in that object. But if it's a tons of them, it's best to send them the parameters, as those objects have to be stored, and any more data stored in them will increase the memory usage too much. | |
| Mar 30, 2017 at 5:41 | vote | accept | user96649 | ||
| Mar 30, 2017 at 5:41 | comment | added | user96649 | Thanks you for your answer. I'm going to do a mix of 2 and 3, when it's practical. A global variable just doesn't feel right :) | |
| Mar 26, 2017 at 14:49 | history | answered | Quentin | CC BY-SA 3.0 |