Timeline for How do you prevent inflation in a virtual economy?
Current License: CC BY-SA 2.5
8 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Feb 1, 2013 at 16:29 | history | made wiki | Post Made Community Wiki by Jonas Byström | ||
| Jan 7, 2011 at 1:28 | comment | added | Kzqai | Don't feed the troll. | |
| Jan 5, 2011 at 13:11 | comment | added | o0'. | Exactly: those are offline game that are somehow played online too. Real online games can't suffer from this problem. Offline, fake-online, games are irrelevant to this question, and irrelevant in general. | |
| Dec 31, 2010 at 8:40 | comment | added | Krisc | Lo'oris - and yet duplication is rampant in several games ranging from GT5 to Borderlands. Although it may be a feature of Borderlands, can't really tell to be honest. | |
| Dec 29, 2010 at 16:29 | comment | added | o0'. | Lol? No, of course they don't. "Duplication" is only a problem with fake-online games where the client is (at least partly) authoritative (Diablo). Making such a game in 2010 would be completely retarded. | |
| Oct 2, 2010 at 14:26 | comment | added | Krisc | Why the downvote? And many games have duping problems. | |
| Sep 23, 2010 at 8:50 | comment | added | o0'. | Duplication? There's no duplication in a real online game! | |
| Jul 23, 2010 at 15:20 | history | answered | Krisc | CC BY-SA 2.5 |