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Dec 11, 2017 at 5:50 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
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Oct 7, 2017 at 21:31 answer added Bram timeline score: 1
Oct 7, 2017 at 17:47 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
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May 28, 2017 at 2:29 history tweeted twitter.com/StackGameDev/status/868655422873501698
May 27, 2017 at 18:34 answer added BlueRaja - Danny Pflughoeft timeline score: 2
May 27, 2017 at 18:07 comment added Dave @BlueRaja-DannyPflughoeft Unique
May 27, 2017 at 17:23 comment added BlueRaja - Danny Pflughoeft Will large groups of units have the same endpoint? Or are they all expected to simultaneously have unique endpoints?
May 27, 2017 at 17:16 answer added Danny Yaroslavski timeline score: 1
May 27, 2017 at 16:59 comment added Dave @Draco18s Interesting, that could be very helpful for the corridors! Thanks for the tip.
May 27, 2017 at 16:36 comment added Draco18s no longer trusts SE I will suggest looking into Jump Point Search which is a fantastic optimization on A* as it reduces the number of nodes needed to search by eliminating expansion directions that couldn't possibly be optimal.
May 27, 2017 at 15:58 comment added Dave @DMGregory I have explained the specific details. :)
May 27, 2017 at 15:57 history edited Dave CC BY-SA 3.0
clarification at the request of @DMGregory
May 27, 2017 at 15:46 comment added DMGregory Can you give us some details about what these chunks are like? Are they chosen from a fixed pool, or could they have arbitrary contents? Example images are always helpful for questions with a geometric component. :) Also, what kind of pathfinding do you need? Is every agent using an independent goal/path, or is there any degree of swarming or shared goals?
May 27, 2017 at 15:24 history asked Dave CC BY-SA 3.0