Timeline for When several classes need to access the same data, where should the data be declared?
Current License: CC BY-SA 3.0
13 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| May 12, 2017 at 7:39 | history | edited | Gnemlock | CC BY-SA 3.0 | removed engine tag (blacklisted) |
| Sep 6, 2013 at 1:47 | answer | added | Steve S | timeline score: 0 | |
| Jun 28, 2011 at 21:51 | comment | added | Maik Semder | @BlueRaja lists of software design patterns are better suited on SO, that's what it is there for after all. GD.SE is for game programming, not software design | |
| Jun 28, 2011 at 21:27 | comment | added | BlueRaja - Danny Pflughoeft | @Maik: How is software design unrelated to game programming? Just because it also applies to other fields of programming does not make it off-topic. | |
| Jun 28, 2011 at 0:26 | vote | accept | Juicy | ||
| Jun 27, 2011 at 21:58 | comment | added | Maik Semder | -1 if this is related to game programming, then eating pizza is too. Grab yourself some good software design books | |
| Jun 27, 2011 at 18:02 | answer | added | BlueRaja - Danny Pflughoeft | timeline score: 53 | |
| Jun 27, 2011 at 15:25 | history | tweeted | twitter.com/#!/StackGameDev/status/85368200526700544 | ||
| Jun 27, 2011 at 13:56 | history | edited | PrettyPrincessKitty FS | edited tags | |
| Jun 27, 2011 at 12:43 | history | edited | Juicy | CC BY-SA 3.0 | added 44 characters in body |
| Jun 27, 2011 at 12:33 | answer | added | PrettyPrincessKitty FS | timeline score: 5 | |
| Jun 27, 2011 at 12:32 | comment | added | Jonathan Connell | Global members are considered 'ugly' but are quick and make development easier, if it's a small game, that's no problem (IMHO). You could also create an exteral class which handles the logic (why the towers need these vectors) and has access to all of the vectors. | |
| Jun 27, 2011 at 12:23 | history | asked | Juicy | CC BY-SA 3.0 |