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Aug 3, 2011 at 22:36 comment added you786 Well I guess it's because my implementation uses the playerState for more than just animation/drawing, it also used it for physics logic. So if I used different states for between-crouching-and-standing and crouching, I would have huge if statements to decide if the player is crouching: if(playerState == betwee..-standing || playerState == crouching || etc. etc.)
Jul 4, 2011 at 1:56 comment added BlueRaja - Danny Pflughoeft +1 to Fxlll's answer, I don't see why the between-crouching-and-standing animation needs to be a special case - how is it different from any other animation state?
Jul 4, 2011 at 1:30 vote accept you786
Jul 4, 2011 at 1:30 history answered you786 CC BY-SA 3.0