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Aug 14, 2017 at 22:53 comment added Patrick M Holy cow, I hadn't thought about NetStorm in forever. Need to see about getting that action running again. It was great and a perfect tug-of-war example. However, actions-per-minute pretty much won that game.
Aug 11, 2017 at 8:53 comment added Shashimee @Exerion Yes it is exactly the idea ! Great example
Aug 11, 2017 at 8:48 comment added Exerion Remember NetStorm? All attack/defend units are buildings. You can't move them, you can't control their attack. You win by expanding your control over enemy territory.
Aug 9, 2017 at 16:12 comment added Joe I was going to suggest this - your gameplay can evolve into higher levels of abstraction, such as in Spore; as you progress in the game, the early-game concepts are abstracted away to give way to later-game concepts
Aug 9, 2017 at 12:29 history answered Shashimee CC BY-SA 3.0