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Mar 13, 2022 at 14:10 comment added János Turánszki @KeyC0de For shadow map transparencies, you can use a multiplicative blending state which doesn't require sorting. But do render all transparents after opaques to have a mostly correct occlusion by opaques that don't render colors.
Oct 20, 2021 at 12:48 comment added KeyC0de @Janos Is this true for shadow map rendering as well (taking into account transparent object depth)?
Sep 11, 2017 at 20:49 comment added L. Terrat thanks <3 additive blending worked like charm and is exactly what i serached bec i only use it for some small lasers
Sep 11, 2017 at 20:49 vote accept L. Terrat
Sep 1, 2017 at 16:08 comment added DMGregory @Bálint: without sorting, there's no guarantee you'll get the right order. Even with a sorted list of objects there are challenges with the order of faces within a single object, or with intersecting/bracketing geometry that's neither fully in front nor behind.
Sep 1, 2017 at 15:44 history answered János Turánszki CC BY-SA 3.0