Timeline for Should the engine for an eventual web-based game start as a web-service?
Current License: CC BY-SA 3.0
8 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jul 16, 2011 at 9:54 | answer | added | FxIII | timeline score: 1 | |
| Jul 15, 2011 at 21:32 | answer | added | Nate | timeline score: 5 | |
| Jul 15, 2011 at 21:31 | history | tweeted | twitter.com/#!/StackGameDev/status/91983359550554112 | ||
| Jul 15, 2011 at 20:10 | history | edited | Robbie | CC BY-SA 3.0 | clarified question after move and retagged |
| Jul 15, 2011 at 19:56 | history | migrated | from programmers.stackexchange.com (revisions) | ||
| Jul 15, 2011 at 18:43 | comment | added | Robbie | That's undefined at this point, but ... in a perfect world: lots and lots. There will definitely be concurrent games going on. If the project takes off, the idea is that it's going to be a multiplayer app where you can either play it by yourself (solitaire style), or join a room and play the game with humans/AIs (similar to Pogo, etc.) | |
| Jul 15, 2011 at 18:34 | comment | added | Darien | How many concurrent games does your engine need to handle? | |
| Jul 15, 2011 at 18:28 | history | asked | Robbie | CC BY-SA 3.0 |