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Oct 14, 2017 at 20:58 comment added HellGate just saw i messed up my euler integration... should be: p_t + v_t * t + 0.5 * a_t * t * t = p_b + v_b * t + 0.5 * a_b * t * t and v_b.length = speed
Oct 11, 2017 at 13:20 comment added HellGate i don't account for friction yes but other than that i can not really neglect anything in my case. i need the full model including target acceleration (any 3d vector) and projectile acceleration (and 3d vector, but most likely something between zero and gravity). should be kinda this formula (might made an error): p_t + (v_t + a_t * t) * t = p_b + (v_b + a_b * t) * t; v_b.length = speed; solve for v_b
Oct 10, 2017 at 22:10 history answered Bram CC BY-SA 3.0