Timeline for Unity frame-rate drops / stall
Current License: CC BY-SA 3.0
5 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Oct 30, 2017 at 10:19 | history | edited | Vaillancourt♦ | edited tags | |
| Oct 27, 2017 at 12:30 | answer | added | DMGregory♦ | timeline score: 3 | |
| Oct 27, 2017 at 11:20 | review | Close votes | |||
| Oct 30, 2017 at 10:19 | |||||
| Oct 27, 2017 at 9:47 | comment | added | Nico | From a first glance you can see that the crack happens excactly as the GC ( Garbage Collector ) does it's magic. Optimization in general is a thing that is hardly doable here since it requires to look at the complete code and investigate allocation of memory/object-references and if they are stuck or not freed soon enough etc. But as a hint I would say look if you can free some resources earlier or if some are kept initiated even without them needing to be initiated. | |
| Oct 27, 2017 at 9:29 | history | asked | Marc Rasmussen | CC BY-SA 3.0 |