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Timeline for Unity frame-rate drops / stall

Current License: CC BY-SA 3.0

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Oct 30, 2017 at 10:19 history edited Vaillancourt
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Oct 27, 2017 at 12:30 answer added DMGregory timeline score: 3
Oct 27, 2017 at 11:20 review Close votes
Oct 30, 2017 at 10:19
Oct 27, 2017 at 9:47 comment added Nico From a first glance you can see that the crack happens excactly as the GC ( Garbage Collector ) does it's magic. Optimization in general is a thing that is hardly doable here since it requires to look at the complete code and investigate allocation of memory/object-references and if they are stuck or not freed soon enough etc. But as a hint I would say look if you can free some resources earlier or if some are kept initiated even without them needing to be initiated.
Oct 27, 2017 at 9:29 history asked Marc Rasmussen CC BY-SA 3.0