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when toggle format what by license comment
Jul 23, 2011 at 15:40 comment added ktornai When i said that, i meant "if you use opengl". People who use OpenGL, use these formats as starting formats, because these are really simple (for example, *.OBJ is plain text) to read, really easy to export to, and to find over the net free models in these formats. Like in DirectX, *.X is commonly used by novice users, because the SDK comes with an "out of the box" *.X file class. And yes, You are right about the custom format, but custom formats not the way to starting with model formats, but next-next step. If you know what/how to export as custom format, you dont ask question like above.
Jul 19, 2011 at 14:29 comment added Maik Semder -1 first thing you say: it doesnt depend on the graphics API, next thing you say is: for OpenGL it is xxx, that's contradictory. How did you verify that anyway? I'd say most common are custom formats, since they should be pretty optimized for the game(-engine)
Jul 19, 2011 at 12:21 history answered ktornai CC BY-SA 3.0