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Dec 18, 2017 at 21:50 vote accept Big T Larrity
Dec 14, 2017 at 2:25 comment added Big T Larrity Awesome, its 2.30am here now but tomorrow when I at the computer again this will be the first thing I look at. Cheers
Dec 14, 2017 at 2:24 comment added CosmicGiant Let us continue this discussion in chat.
Dec 14, 2017 at 1:34 comment added CosmicGiant I will recommend against this solution. Changing gravity affects the whole game. This makes the entire game tightly-bound to your physics settings. What would happen if you wanted to change the jumping/falling speed overall in the future? Or what about if wanted to make jumping/falling speed different (buff/nerf) in a specific situation of the game? Everything else is also affected, so you'd have to re-balance the whole game because of it. --- You'd have to script every other object, instead of the player, to normalize things. Much worse. --- This is IMHO a bad solution & practice.
Dec 13, 2017 at 18:59 history answered Big T Larrity CC BY-SA 3.0